McCue wrote:It is unbelievable how accurate the below is.
the cook knows his stuff. It IS really freaky how good that was.
I'm still waiting on that SDC forward trike "penalty", they must be doing something right with prep to keep that traction. A bit of slide is the worst that they ever seem to get. Fringe's free roll is better but I can't tell if they went conservative on their prep or were saving something for day 2 this year.
SigEp might be doing some good things in the truck but as someone who knows I think the hard limit on barracuda as a buggy might be around 2:06-2:07, so any misstep and you're back at 2:09-2:10. It's not built well enough to go much faster. They will need a better build to take advantage of their beastly push teams.
PiKA's fat missile isn't SO slow, even if their push team isn't top-3. They just need to wait until the roads get paved for those small wheels, and they'll be dangerous again.
Spirit does not have a second-tier push team. I think they just push one of the longer hill 3's of any team on the course, sadly. I can't explain that.
The difference in teams on the same wheels comes down to 3 things in my mind:
Hill 2 Push (the single most underrated factor for a free roll)
Steering alignment and buggy construction
I think the teams that roll on the same wheels but are slow (like AEPi) suffer from these factors. Hill 2 push is such a killer. Furthermore, if the steering has some play in it, kiss your advantage goodbye.
That's the best I can do to explain that.