Raceday 2020 Cancellation

Hi all,

It is with sadness in my heart I must write to let everyone know that Raceday 2020 has been canceled to maintain public health in the face of COVID-19. Although this is terrible to hear, we are going to do our best to help the students in any way we can and deliver as much relevant content as we can to everyone over the next few months. We are holding a town hall meeting next Sunday, March 22nd at 2pm on the videoconferencing platform Zoom to discuss how we will move forward. A link will be provided here when it is available.

There are several announcements to outline, which we will provide as much information on as we can going forward. We hope to have substantive updates as we communicate with CMU staff for each item during the town hall meeting, which we plan to record and post online as well. Many of the following points will be expanded into their own posts in the coming month.

  1. Our hope is to roll over any efforts from 2020 in to 2021. This includes applying membership benefits that were purchased this year to Raceday 2021. We would like to make Raceday 2021 into the amazing event we had planned for Raceday 2020 but need to consult with CMU staff to see what their intent is.
  2. We are proposing to fulfill the Buggy100 commemorative t-shirt reward on Raceday 2021 and ship all Raceday 2020 BAA members a print of the original design in consolation. This is pending an estimate of the costs of printing and shipping, which we hope to absorb fully.
  3. We have actually spent very little of the considerable budget for Raceday so far. The budgeting for Carnival comes from many sources so it will take us some time to track down how many are still on-board for next year, but at this time it is clear that most of the budget has been saved. We will outline for everyone roughly where the budget stands during the town hall.
  4. We expect many people will be able to recoup their travel bookings so far in advance of the event. We are considering whether to expand Homecoming Weekend next year and suggest that as a potential option to change your flight if there is interest. Please comment below on your opinion on looking in to expanding Homecoming 2020, which (my guess) is Oct 16-17th, 2020, based on the Academic Calendar. We would administer bigger events, potentially sponsor a winner for “mini-raceday” or things like this.
  5. We still have many items of content that are still relevant and hope you will enjoy this year. Chute the Sh!t, a Buggy podcast from the BAA in collaboration with Will Weiner, will be published regularly starting very soon. Also we eagerly await the conclusion of History of Buggy from our own Bryan Arsham! We are currently exploring a Carnival Livestream of past races on Saturday. We could also do a mashup of everyone’s favorite buggy videos which we could solicit in the next couple of weeks.
  6. Elections will move forward as regularly planned, we’ll get you more information on that in April, with potentially some new positions planned.
  7. We are looking for ways to support teams through these tough times. We are also considering providing graduating seniors a special consolation gift such as a badge or poster of some kind, in addition to as many exhibition races as we can get in 2021. Let us know if you have any suggestions of things we could do for graduating seniors.

100 Years of Buggy History – 2007-2009

Table of Contents: Intro & 1920; 1921-1923; 1924-1927; 1928-1932; 1933-1935; 1936-1939; 1940-1945; 1946-1949; 1950-1953; 1954-1956; 1957-1959; 1960-1963; 1964-1966; 1967-1969; 1970-1973; 1974-1976; 1977-1979; 1980-1983; 1984-1986; 1987-1989; 1990-1993; 1994-1996; 1997-1999; 2000-2003; 2004-2006; 2007-2009; 2010; 2011; 2012; 2013; 2014; 2015; 2016; 2017; 2018; 2019; Recap & 2020; 2021

The King is dead! Long live the King! This week, the 100 Years of Buggy History series turns its attention to 2007-2009, as the greatest dynasty in Buggy history ends, as the greatest dynasty in Buggy history begins. We’ve also got plenty of fun in some exhibition heats as the roads continue to deteriorate. And one Fringe alum decides to post some photos to the internet, changing the course of Buggy forever (and giving you this series!).

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Virtual Reality Buggy Game scheduled for demonstration at Raceday 2020!

Hi all,

We’re so excited to learn about a VR game being made by students in Advanced Game Design (53-472) for Buggy100! Professor Thomas Corbett, producer Trento von Lindenberg, and a class of several dozen students are working hard towards their goal of a playable prototype by Carnival. I took some time to interview Professor Corbett, but if you want to know more, you can follow blow-by-blow development updates weekly at their dev blog here

The game is slated to be a first person seated driving experience, in which the player travels around a recreation of the course as it was in the 1920s. Campus architecture, famous buggies, and popular characters as pushers will all feature in the game, as well as classic course elements such as potholes, flaggers, and hay bales as well as some gamified power-ups. The dev team cites Mario Kart, Fortnite, and The Legend of Zelda: Breath of the Wild as inspiration for the art and game design, and of course careful study of the sport of Buggy. I wanted to dig a bit more into the details on how this awesome opportunity might impact our community. The interview below was lightly edited for clarity.

Mike: It’s still early in development, are there any big features or challenges the team expects ahead?

Thomas: Hahahaha.  So, so many. Too many to count, and many of the biggest ones we don’t even know about yet.  That’s why constant playtesting is extra important. As of today we are 59 days out from launch, which means we are 52 days from when we need to be finished.  We are currently wrapping up Alpha development, which means that a lot of the pieces that have been developed independently are starting to come together into one build.  It’s exciting to watch it evolve, and also slightly nerve-wracking to know that we have less than two months to deliver, but that’s all part of what makes development so much fun.

Mike: I saw that there is a 1:1 course model as one of the environments available. Do we know roughly how fast the player will travel through the course at various points?

Thomas: We’re not yet fully decided on which map will be used.  We like 1:1 for authenticity, but recognize that it may not make the best game experience, so we are experimenting with some options.  Some of these are subtle, like condensing some of the uphill portions to keep the action going, or easing some of the more extreme turns to minimize motion sickness.  Others, like the finish line, are much bigger and more noticeable. In the early days of the race, contestants turned into the main campus at what is now Hunt Library, and the finish line was the axis connecting CFA and Hamerschlag.  Today, that puts us in the heart of Carnival. Once we realized that, we knew we had to build it that way. It’s a huge celebratory moment that connects buggy, carnival, and campus all in one, and was just too cool to pass up.   

Speed is something we are still working on.  Our goal is for the free roll portion to feel as authentic as possible and we are using timing from the videos we have to make estimates on how fast we should go.   But motion sickness is also a concern so we may need to adjust. Our goal is for the guest experience to last about the same as a real buggy race.

Mike: It seems that some models and animations for pushers are in the works. Do we know how pushers will interact with the player? Will there be differences between the different hills?

Thomas: The pushers are very interesting!  And they present a number of challenges for VR.  For a lot of the dev team, this is the first time we’ve really gotten to see buggy up close (in video) and we realized early that we had underestimated the complexity of pushing strategy.  Things we are looking at include: how do we interact with something that is mostly behind us? How do we coordinate actions between our driver and a NPC (non-playable character)? And how do we get close to a human character in VR without plunging into the Uncanny Valley?   That last one is extra tricky, and we have chosen to address it by having our pushers wearing giant foam mascot heads, like you might see at a baseball game. It sounds silly, but it helps make them more believable and saves us a LOT of time not having to animate the faces. And it lets us bring back historic figures like Andrew Carnegie to participate in the race.

Mike: One of the big challenges in Sweepstakes is getting practice driving, and not everyone can make it to Carnival. Are there plans to let teams or remote alumni interact with the experience, potentially after the final release in May?

Thomas: From day one, our plan has been to make this game available at the end of the semester.  Our physical installation for Carnival means that our software needs to be feature complete around April 10.  We plan to take the last three weeks to prepare the title for at-home use, building in additional menus and tutorials so that someone can download and play on their own. 

Mike: I’ve heard VR games can be demanding on computer hardware. What kind of hardware might someone need to play a VR game like this? What kind of hardware is the game slated to be run on for the demo at Carnival?

Thomas: Right now, the experience is being designed for the Oculus Rift S.  We made this choice because the on-board camera tracking system (known as “inside-out” tracking) requires the least external devices and gives us the most flexibility for our deployment.   That device requires a VR-capable machine (in our case gaming laptops). I would love to get this onto the Quest, the standalone headset by Oculus, which would make it much easier to share, and so we are exploring this as an option.  This goal keeps us economical in our polygon count and vfx, which has the positive effect of helping us maintain a healthy framerate, even if the Quest version does not happen. Right now that is a “stretch goal”, meaning that we likely don’t have time this semester to complete it, but perhaps it could live on as a summer project.

100 Years of Buggy History – 2004-2006

Table of Contents: Intro & 1920; 1921-1923; 1924-1927; 1928-1932; 1933-1935; 1936-1939; 1940-1945; 1946-1949; 1950-1953; 1954-1956; 1957-1959; 1960-1963; 1964-1966; 1967-1969; 1970-1973; 1974-1976; 1977-1979; 1980-1983; 1984-1986; 1987-1989; 1990-1993; 1994-1996; 1997-1999; 2000-2003; 2004-2006; 2007-2009; 2010; 2011; 2012; 2013; 2014; 2015; 2016; 2017; 2018; 2019; Recap & 2020; 2021

This week, the 100 Years of Buggy History series catches up to this author’s own era as we take a look at 2004-2006. History (or Herstory) is made when a sorority enters both Men’s and Women’s races for the first time. Some unique buggy designs try to hit the course. And PiKA pulls off something as only PiKA can.

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Rolls Report: Feb. 23 Looney Buggies – Back in Action

Welcome back everyone! After Sweepstakes playing with our hearts for the last few weeks, we finally had our first day of uncancelled rolls! Despite the cold, teams were off to a great start making it through the roll order 7 times. It was a nearly incident free day, with most teams getting in a good number of rolls and being able to shed their bags. We also saw the debut of a new team (kind of) and two new buggies!

In Attendance 

OrgSunday
AtlasBaby Buggy
ApexSolaris
CIAIcarus, Equinox, Emperor, Kingfisher
DGBrazen
FringeBoson, Bumper, Blind Faith, NB
KKSInsite
PiKARaptor, Banshee, Cloudhna
SDC Vice, Bane, Vanity
SigEpKraken, Barracuda, Hydra
SigNu*Bungarus Krait
SpiritKingpin II, Seraph, Zuke, Inviscid

*Sorta…

Observations (Sunday Gallery)

Atlas. Baby Buggy’s back! Atlas made an unexpected appearance when they showed up with Baby Buggy to collect data. Glad to see Atlas after a long hiatus from the course. The team was almost a little too eager to get going, as they tried to squeeze in another walk-around minutes before rolls started.

Apex found themselves rolls ready but short a few drivers this weekend. Fortunately, it looks like Solaris had plenty of fun sunbathing on Sunday.

CIA came out with some new kicks and a new buggy! CIA’s latest build, Kingfisher, flew around the course while Emperor was spotted with some new clothes (a sleek new fairing).

DG. Delta Gamma? More like Doing Great! Yeah, that was pretty bad. Sorry about that. Point is, they’re doing well and only a day’s worth of rolls away from qualifying!

Fringe showed off it’s newest buggy build this weekend as well. Word on the streets (Tech and Frew to be exact) is that this buggy is equipped with the latest in pushbar technology.

KKS (the shortened name for the Kap Sig and Kappa Kappa Gamma fraternity-sorority buggy collaboration) came out with their loaner buggy, Insite. They unfortunately had some vision and helmet issues that kept them from rolling, but we’re all excited to see them take the course next week!

PiKA was out with their usual squad of black buggies. They rolled incident free… unless you count Raptor going into convertible mode mid-roll.

SDC was out and moving FAST. Maybe a little too fast for their catchers… Bane gave Sweepstakes a bit of a fright as it was caught a little uncomfortably past the finish line.

SigEp rolled incident free for three cycles. Just keep swimming, Cuda.

SigNu was spotted at drops prior to rolls, but was mysteriously absent for the rest of the day. Some say they had helmet issues and couldn’t roll, but in any case please refer to the flyer below.

Spirit started off the first rolls of 2020. KP came to a stop by the Westinghouse memorial from some hardware problems, but was quickly cleared and fixed for the following rolls. In better news, according to our man in the chute, a couple of Hill 3 pushers were smoked by Zuke zipping up Hill 3.

I know how much you’ve loved the “Rumor of the Week” segments, so hang in there. I’ve got some new stuff in the works that’ll be just as fun. Stay tuned!

Check out our Instagram:
https://www.instagram.com/cmubuggy/

Our Twitter:
https://twitter.com/cmubuggy

Join in Discussions on Discord:
https://cmubuggy.org/chat

And keep an eye out on the CMU official Social Media platforms for buggy related news:
https://www.instagram.com/p/B29KRrMndbO/
https://www.instagram.com/p/B24apxaHpmK/

Rolls Report Contributors:

Jasio S.
Ben M.
Ethan G.

Celebrating Black History Month – The Rise of SPIRIT Buggy

In honor of Black History Month and as part of our Buggy100 efforts, today we want to shine a spotlight one of the greatest organizations in Buggy history, celebrating their 50th anniversary on CMU’s campus and 35th anniversary in Buggy – SPIRIT Racing Systems.

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100 Years of Buggy History – 2000-2003

Table of Contents: Intro & 1920; 1921-1923; 1924-1927; 1928-1932; 1933-1935; 1936-1939; 1940-1945; 1946-1949; 1950-1953; 1954-1956; 1957-1959; 1960-1963; 1964-1966; 1967-1969; 1970-1973; 1974-1976; 1977-1979; 1980-1983; 1984-1986; 1987-1989; 1990-1993; 1994-1996; 1997-1999; 2000-2003; 2004-2006; 2007-2009; 2010; 2011; 2012; 2013; 2014; 2015; 2016; 2017; 2018; 2019; Recap & 2020; 2021

This week, the 100 Years of Buggy History series decides to brave the doomsday scenario of Y2K and advance to the early 2000s! This period brings the rise of modern times, known as the Xgsootr Era. It also brings the birth of cmuTV’s coverage of Buggy, meaning that we’ve finally got full Raceday videos to share! And two of the longest winning streaks in Buggy history finally got underway.

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100 Years of Buggy History – 1997-1999

Table of Contents: Intro & 1920; 1921-1923; 1924-1927; 1928-1932; 1933-1935; 1936-1939; 1940-1945; 1946-1949; 1950-1953; 1954-1956; 1957-1959; 1960-1963; 1964-1966; 1967-1969; 1970-1973; 1974-1976; 1977-1979; 1980-1983; 1984-1986; 1987-1989; 1990-1993; 1994-1996; 1997-1999; 2000-2003; 2004-2006; 2007-2009; 2010; 2011; 2012; 2013; 2014; 2015; 2016; 2017; 2018; 2019; Recap & 2020; 2021

This week, the 100 Years of Buggy History series reaches the end of the century as we cover 1997-1999. The rains of Pittsburgh make their final stand against Buggy in the War of Weather that engulfed the 1990s. We’ve also got plenty memories from Buggy Chairs of 1998, including how Cow Stealth became Cow Stealth. Plus, the battle between Greeks and Student Senate over the Activities Fees reaches its peak, and one dynasty reaches its end as another one Begins.

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100 Years of Buggy History – 1994-1996

Table of Contents: Intro & 1920; 1921-1923; 1924-1927; 1928-1932; 1933-1935; 1936-1939; 1940-1945; 1946-1949; 1950-1953; 1954-1956; 1957-1959; 1960-1963; 1964-1966; 1967-1969; 1970-1973; 1974-1976; 1977-1979; 1980-1983; 1984-1986; 1987-1989; 1990-1993; 1994-1996; 1997-1999; 2000-2003; 2004-2006; 2007-2009; 2010; 2011; 2012; 2013; 2014; 2015; 2016; 2017; 2018; 2019; Recap & 2020; 2021

This week, the 100 Years of Buggy History series trains its focus on the mid-1990s. The era continued the Spirit-PiKA rivalry while also seeing a shift in landscape of teams participating in Buggy. There were plenty of great races, excitement, and spins, as well as some freshly paved roads. But the biggest story of the era seemed to be the impact of rain before Raceday.

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100 Years of Buggy History – 1990-1993

Table of Contents: Intro & 1920; 1921-1923; 1924-1927; 1928-1932; 1933-1935; 1936-1939; 1940-1945; 1946-1949; 1950-1953; 1954-1956; 1957-1959; 1960-1963; 1964-1966; 1967-1969; 1970-1973; 1974-1976; 1977-1979; 1980-1983; 1984-1986; 1987-1989; 1990-1993; 1994-1996; 1997-1999; 2000-2003; 2004-2006; 2007-2009; 2010; 2011; 2012; 2013; 2014; 2015; 2016; 2017; 2018; 2019; Recap & 2020; 2021

Just a reminder that we’re down to the last day of our Crowdfunding campaign to support Buggy100 on April 16-18, 2020. If you haven’t donated already (or even if you have), please consider giving to the Crowdfunding so that we can make Buggy100 the event that it deserves to be. Click here to view the Buggy100 Crowdfunding page.

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