4/29 Town Hall Follow Up #2

Hi all,

This is the second follow-up update from the Town Hall. If you weren’t able to make it to the Town Hall, you can take a listen here. New updates are in Bold. The final follow-up post will come at the end of July where I’ll detail the budget situation in consultation with our Treasurer.

  1. Membership and benefits — Complete (3/31)
  2. Consolation print — In progress: The posters are printed and ready to be shipped! We just need your address. Silver and Gold members should check their email or can fill out the address form here. We’ll start shipping these very soon.
  3. Budget — In progress: As mentioned in the last update, no expected progress until fiscal EoY in July.
  4. Homecoming — Completed until Fall 2020 (3/31)
  5. New content including livestreamComplete! Thanks everyone who came out to Virtual Raceday 2020. We were able to still expand the broadcast with split screens, trivia, a live-chat alumni panel, and more. We’ll try to incorporate as many of these into Raceday 2021 as we can and hope you had as much fun as we did! If you missed it or want to watch again, you can watch any time on YouTube here! We’re still hosting Friday Night Rewatch to go along with the History of Buggy as we wrap up the first 100 years of Sweepstakes.
  6. Elections — In Progress: We have started receiving nominations for officers. You can nominate someone yourself here if you’d like. Nominations close on May 8th, and elections will follow.
  7. Gifts for students — In Progress: The students have come together and decided on a quarter-zip hoodie with the BAA Buggy100 logo. We’ll be finding cost estimates and finalizing the design and hope to be able to sponsor personalized embroidery for the nearly 50 graduating seniors that have agreed to a gift.



2020 Elections: Open Positions (VP and Graphics)

Hi all,

I’m writing today to post about our open officer positions in the BAA this election year, Vice President and Graphics. Our incumbent officers, Jeremy Tuttle and Ethan Gladding, have done a fine job but aren’t able to run for re-election so we need new folks! If you have someone you think might fit the bill, you can nominate them with this form. Here is some additional info about those positions:

Vice President:

The Vice President assists the other officers in their projects, and coordinates with Sweepstakes as necessary. While the President is often concerned with big picture planning and direction, and most other officers have fairly specific duties, the VP is a flexible role that can change to support the needs of the BAA and express the skillset of the person holding the office. During my time as VP, I took part in many different projects: I wrote copy for the Raceday preview; I researched historical data and did a bit of coding to improve our history database; I worked with Sweepstakes and other BAA members to help several new organizations set up buggy teams; I attended Raceday chairmen’s meetings to get fast, accurate information about schedules and DQs (for our community and for our historical records); and I threw countless ideas into officer discussions about what the BAA should be doing. None of these examples are specifically prescribed duties of the Vice President—they’re just some of the ways I chose to use the role. In truth, a good BAA VP candidate is someone who wants to improve Buggy, or Raceday, or the BAA in some way, and has some ideas for how to do it. If you read the BAA mission’s 5 stated goals and think, “I know how we could do some of those things better,” and you are excited to commit the time to make that happen, then the VP office is right for you.

Jeremy Tuttle, BAA Vice President

I’d like to add to Jeremy’s description that we are interested in having the Vice President also participate directly in the transition of leadership between Presidents in the future. This will be clarified in a revision of the bylaws (a summer project, stay tuned) as the officers work out the best vision for the VP position going forward.

Graphics:

This position is to provide design support for the various activities of the BAA. In addition to assisting the Communications and Reporting officers with graphical assets for Rolls Reports and the Raceday Preview, the Graphics officer is on hand to help out with projects like merchandise, video editing, and other communications, like social media. Although currently our Treasurer Bryan Arsham is doing a bang-up job of spreading the word on Twitter, Instagram, and Facebook, we’re looking to transition these responsibilities to the Graphics officer in order for each role to have more cohesive duties. The Graphics officer would also have opportunities to collaborate with CMU staff in Marketing and Communications, Media Tech, and potentially other departments working towards unified messaging to our supporters. Recently the Graphics officer has provided above-and-beyond support by collaborating on an open source Build Book to help new teams get off the ground.

Mike Darcy, on behalf of Ethan Gladding

We’ll post later this week about the other officer positions, but these are the two we need nominations for! Feel free to ask questions in the comments, and thanks to everyone who has already nominated someone.

Virtual Raceday and Officer Nominations

Thanks everyone who watched and participated in this year’s Virtual Raceday, helping create the most memorable spectator experience ever. While we were literally rewriting the history books, we also established the Buggy Endowed Fund, helped start multiple new buggy teams, and supported a fantastic podcast collaboration on Chute the Sh!t. I’m proud of all our officers and what we’ve been able to accomplish this year despite the circumstances.

I also want to specifically point out that this year has seen a huge surge of involvement by CMU staff. The spirit of Buggy has been so strong and it has been absolutely energizing to hear and see the enthusiasm for Buggy from staff and faculty at all levels. It’s hard not to expect big dividends from this involvement going forward as professional support enables us to do so many things that previously weren’t possible, like coordinated social media content, new Buggy themed events, and professional outreach. Huge thanks to Tim, Laurel, Annie, and everyone else for their fantastic work.

Although we’ve decided to hold back some of our projects for Raceday next year, we also were able to help design and prepare the widest selection of buggy themed stuff ever seen at CMU: from pins, 3d printed buggies, and shirts to shot glasses, banners, posters, and more, many of which will be available in the bookstore soon!

Lastly, it has been incredible working with current students this year. Seeing everyone come together in the face of these insurmountable obstacles has been inspiring. Although we won’t see the specific Raceday they envisioned, their impact will be felt for many years to come. For the graduating seniors, I hope that they can carry their camaraderie and spirit to every corner of the world as they start the next steps in their lives.

If you’re interested in participating more in this great collaboration, we’re currently accepting nominations for officer positions. Anyone more seasoned than this year’s graduating seniors is welcome to accept a nomination, and anyone can submit someone else for nomination. In particular, we are looking for a new Vice President and Graphics officer. You can read about the positions in the nomination form here, and we’ll have longer advertisements for individual positions later this week. We’ll also have recordings of Virtual Raceday content and updates on the other projects hopefully next week sometime.

Thanks again to all and see you next year!
Mike Darcy
BAA President

Remote Raceday Livestream 4/18

Hi all,

We’re excited to announce a Raceday Rebroadcast Livestream on 4/18 at noon EST! The event will feature live commentary, clips of races and hijinks of years past, and a few live events such as an alumni panel!

You can submit any heat you’d like to see at the link here!

Any segment or regular part of the broadcast (yes, even Squirrel Cam) we are thinking about incorporating, but I can’t share too many details yet. There will be a detailed schedule to come, but roughly speaking, the first two hours will be races and accompanying segments, and the final hour and a half will be an awards ceremony, an alumni panel like what we do at Design Competition, and closing remarks.

We’re hoping to get the community very involved through the chat, live video, and through submissions of all kinds. If you have any ideas, feel free to share in the comments or on Discord!

Lastly, thanks to those who have attended our small scale livestreams these past couple Fridays, they’ve been very helpful to try out new things.

3/31 Town Hall Follow-Up #1

Hi all,

This is the first follow-up update from the Town Hall (and consequently, housekeeping after the cancellation of Raceday). If you weren’t able to make it to the Town Hall, you can take a listen here.

  1. Membership and benefits — Complete: All memberships and benefits from this year will rather apply to next year. There have been no concerns brought to us at this point regarding the delivery or postponement of rewards so we will consider this complete.
  2. Consolation print — In progress: We have decided to send out a poster designed by Gregg Valley to Silver and above BAA members. There will be an email later this week to solicit your address if you would like to receive a poster, free of charge. You can see the design here and order additional copies, including high quality signed ones. The BAA print design previewed earlier will be used for future merchandise.
  3. Budget — In progress: There are several large items which we still expect to spend funds and work on, so this item may be the last to close. I don’t expect to provide a substantial update on this until approximately July when the fiscal year closes and we can concretely say what our funding situation is. It is still accurate at this time that we (Sweepstakes, the BAA, and CMU staff) have spent very little of the Raceday budget, however some budget will not roll over and some items can be completed now for next year, so spending will be in constant flux.
  4. Homecoming — Completed until Fall 2020: With feedback from the staff, we have learned that there is very little space in the Homecoming 2020 schedule for new events. The BAA will continue expanding support for Homecoming but as a separate smaller initiative rather than under the Centennial collaboration.
  5. New content including livestream — In Progress: Chute the Sh!t has hit a technical snag this week and episodes may be delayed slightly. Also to report, we have completed the sound check and test stream for the livestream. All that’s left to do is collect videos from you all! We will write a post soon (this weekend?) about that.
  6. Elections — In Progress: Positions up for re-election have been identified and we are working on the descriptions and ballot forms. Elections are currently scheduled near the end of April.
  7. Gifts for students — In Progress: A poll has been sent to current students to collect ideas for what they would like. A few teams have responded already and the poll closes on Friday. Then next week we will meet to decide what to make! The ideas from the BAA were not unanimously received by the current students in the Centennial Committee so we wanted to seek more input before going forward.

Town Hall Meeting, Sunday 3/22 2pm

Hi all,

We are holding a town hall meeting this Sunday at 2pm over Zoom, which you can download here ahead of time if you’d like. A recording will be made available after the meeting and follow-up posts written as necessary. The agenda will be roughly as follows, with time for as many questions and tangents as people want.

  1. Review progress on the 7 items outlined in my previous post regarding Raceday Cancellation, see my post here.
    1. Membership and benefits
    2. Consolation print
    3. Budget
    4. Homecoming
    5. New content including livestream
    6. Elections
    7. Gifts for students
  2. Updates on Chute the Sh!t and History of Buggy concerning adjusted release schedule
  3. Questions for the audience:
    1. How should we recognize the seniors and/or students in general?
    2. How should we expand Homecoming next year?
    3. Anything we missed or could look in to?

Chute the Sh!t, a Buggy Podcast

Hi everyone,

The BAA, in collaboration with Will Weiner, is excited to announce the debut of Chute the Sh!t, a weekly podcast series about Buggy. You can take a listen on most of your favorite platforms or refer to the list here! Currently we are scheduled to have seven episodes, released weekly on Sundays, with maybe a few more if there’s enough interest. For now the plan is to locate discussion on each episode on our Discord channel (#podcasts) which you can join here if you’d like. But as always, feel free to comment here as well!

The first episode is an hour-long interview with the illustrious Tom Wood, official Buggy Historian and recipient of the first Lifetime Spirit of Buggy award about the history of Buggy and Tom’s story. Stay tuned for the next episode on Sunday!

Raceday 2020 Cancellation

Hi all,

It is with sadness in my heart I must write to let everyone know that Raceday 2020 has been canceled to maintain public health in the face of COVID-19. Although this is terrible to hear, we are going to do our best to help the students in any way we can and deliver as much relevant content as we can to everyone over the next few months. We are holding a town hall meeting next Sunday, March 22nd at 2pm on the videoconferencing platform Zoom to discuss how we will move forward. A link will be provided here when it is available.

There are several announcements to outline, which we will provide as much information on as we can going forward. We hope to have substantive updates as we communicate with CMU staff for each item during the town hall meeting, which we plan to record and post online as well. Many of the following points will be expanded into their own posts in the coming month.

  1. Our hope is to roll over any efforts from 2020 in to 2021. This includes applying membership benefits that were purchased this year to Raceday 2021. We would like to make Raceday 2021 into the amazing event we had planned for Raceday 2020 but need to consult with CMU staff to see what their intent is.
  2. We are proposing to fulfill the Buggy100 commemorative t-shirt reward on Raceday 2021 and ship all Raceday 2020 BAA members a print of the original design in consolation. This is pending an estimate of the costs of printing and shipping, which we hope to absorb fully.
  3. We have actually spent very little of the considerable budget for Raceday so far. The budgeting for Carnival comes from many sources so it will take us some time to track down how many are still on-board for next year, but at this time it is clear that most of the budget has been saved. We will outline for everyone roughly where the budget stands during the town hall.
  4. We expect many people will be able to recoup their travel bookings so far in advance of the event. We are considering whether to expand Homecoming Weekend next year and suggest that as a potential option to change your flight if there is interest. Please comment below on your opinion on looking in to expanding Homecoming 2020, which (my guess) is Oct 16-17th, 2020, based on the Academic Calendar. We would administer bigger events, potentially sponsor a winner for “mini-raceday” or things like this.
  5. We still have many items of content that are still relevant and hope you will enjoy this year. Chute the Sh!t, a Buggy podcast from the BAA in collaboration with Will Weiner, will be published regularly starting very soon. Also we eagerly await the conclusion of History of Buggy from our own Bryan Arsham! We are currently exploring a Carnival Livestream of past races on Saturday. We could also do a mashup of everyone’s favorite buggy videos which we could solicit in the next couple of weeks.
  6. Elections will move forward as regularly planned, we’ll get you more information on that in April, with potentially some new positions planned.
  7. We are looking for ways to support teams through these tough times. We are also considering providing graduating seniors a special consolation gift such as a badge or poster of some kind, in addition to as many exhibition races as we can get in 2021. Let us know if you have any suggestions of things we could do for graduating seniors.

Virtual Reality Buggy Game scheduled for demonstration at Raceday 2020!

Hi all,

We’re so excited to learn about a VR game being made by students in Advanced Game Design (53-472) for Buggy100! Professor Thomas Corbett, producer Trento von Lindenberg, and a class of several dozen students are working hard towards their goal of a playable prototype by Carnival. I took some time to interview Professor Corbett, but if you want to know more, you can follow blow-by-blow development updates weekly at their dev blog here

The game is slated to be a first person seated driving experience, in which the player travels around a recreation of the course as it was in the 1920s. Campus architecture, famous buggies, and popular characters as pushers will all feature in the game, as well as classic course elements such as potholes, flaggers, and hay bales as well as some gamified power-ups. The dev team cites Mario Kart, Fortnite, and The Legend of Zelda: Breath of the Wild as inspiration for the art and game design, and of course careful study of the sport of Buggy. I wanted to dig a bit more into the details on how this awesome opportunity might impact our community. The interview below was lightly edited for clarity.

Mike: It’s still early in development, are there any big features or challenges the team expects ahead?

Thomas: Hahahaha.  So, so many. Too many to count, and many of the biggest ones we don’t even know about yet.  That’s why constant playtesting is extra important. As of today we are 59 days out from launch, which means we are 52 days from when we need to be finished.  We are currently wrapping up Alpha development, which means that a lot of the pieces that have been developed independently are starting to come together into one build.  It’s exciting to watch it evolve, and also slightly nerve-wracking to know that we have less than two months to deliver, but that’s all part of what makes development so much fun.

Mike: I saw that there is a 1:1 course model as one of the environments available. Do we know roughly how fast the player will travel through the course at various points?

Thomas: We’re not yet fully decided on which map will be used.  We like 1:1 for authenticity, but recognize that it may not make the best game experience, so we are experimenting with some options.  Some of these are subtle, like condensing some of the uphill portions to keep the action going, or easing some of the more extreme turns to minimize motion sickness.  Others, like the finish line, are much bigger and more noticeable. In the early days of the race, contestants turned into the main campus at what is now Hunt Library, and the finish line was the axis connecting CFA and Hamerschlag.  Today, that puts us in the heart of Carnival. Once we realized that, we knew we had to build it that way. It’s a huge celebratory moment that connects buggy, carnival, and campus all in one, and was just too cool to pass up.   

Speed is something we are still working on.  Our goal is for the free roll portion to feel as authentic as possible and we are using timing from the videos we have to make estimates on how fast we should go.   But motion sickness is also a concern so we may need to adjust. Our goal is for the guest experience to last about the same as a real buggy race.

Mike: It seems that some models and animations for pushers are in the works. Do we know how pushers will interact with the player? Will there be differences between the different hills?

Thomas: The pushers are very interesting!  And they present a number of challenges for VR.  For a lot of the dev team, this is the first time we’ve really gotten to see buggy up close (in video) and we realized early that we had underestimated the complexity of pushing strategy.  Things we are looking at include: how do we interact with something that is mostly behind us? How do we coordinate actions between our driver and a NPC (non-playable character)? And how do we get close to a human character in VR without plunging into the Uncanny Valley?   That last one is extra tricky, and we have chosen to address it by having our pushers wearing giant foam mascot heads, like you might see at a baseball game. It sounds silly, but it helps make them more believable and saves us a LOT of time not having to animate the faces. And it lets us bring back historic figures like Andrew Carnegie to participate in the race.

Mike: One of the big challenges in Sweepstakes is getting practice driving, and not everyone can make it to Carnival. Are there plans to let teams or remote alumni interact with the experience, potentially after the final release in May?

Thomas: From day one, our plan has been to make this game available at the end of the semester.  Our physical installation for Carnival means that our software needs to be feature complete around April 10.  We plan to take the last three weeks to prepare the title for at-home use, building in additional menus and tutorials so that someone can download and play on their own. 

Mike: I’ve heard VR games can be demanding on computer hardware. What kind of hardware might someone need to play a VR game like this? What kind of hardware is the game slated to be run on for the demo at Carnival?

Thomas: Right now, the experience is being designed for the Oculus Rift S.  We made this choice because the on-board camera tracking system (known as “inside-out” tracking) requires the least external devices and gives us the most flexibility for our deployment.   That device requires a VR-capable machine (in our case gaming laptops). I would love to get this onto the Quest, the standalone headset by Oculus, which would make it much easier to share, and so we are exploring this as an option.  This goal keeps us economical in our polygon count and vfx, which has the positive effect of helping us maintain a healthy framerate, even if the Quest version does not happen. Right now that is a “stretch goal”, meaning that we likely don’t have time this semester to complete it, but perhaps it could live on as a summer project.

Final Day of Crowdfunding Drive and Stretch Goals

Hi all,

As the title implies, the Crowdfunding Drive is ending in 24 hours, and as of this writing, we’ve already met our goal! Accordingly, we’re adding a stretch goal of an extra $1k to fund displays for the starting line at the bottom of Tech St. These displays will show the scoreboard, leaderboard, and video broadcast so that more spectators, including the students racing, will be better able to follow the action! If we don’t meet our goal, or if we exceed our goal, we will use the money towards raceday giveaways: merchandise for current students, funding towards a giant gourmet buggy cake, and improving the marquee Buggy Bash event. We’re so happy that folks have chosen nearly every perk offered and that you’re excited to give to the organizations making Buggy happen every year.

From all of us elected to be your Buggy100 BAA Officers, thank you for your support. Every fundraising request we’ve put out this year has been met with considerably more enthusiasm than we expected and we’re very excited to be able to put on the biggest Raceday ever, as well as set ourselves up for the future with the Buggy Endowed Fund. As the History of Buggy closes out, we’re hoping to spool up those Spring Rolls Reports (maybe this weekend!), Raceday Preview content, plus podcasts, event teasers and more announcements for Raceday. Check back soon for more updates!

Yours truly,
Mike Darcy
BAA President